AI Insights · Timothy · January 2022
Top 5 Final Fantasy Games Performance on iOS in Mexico Q4 2021
An overview of the performance metrics for the top 5 Final Fantasy games on iOS in Mexico during Q4 2021, including revenue, downloads, and active users.
Analyzing the performance of the top 5 Final Fantasy games on iOS in Mexico during the fourth quarter of 2021 reveals interesting trends in revenue, downloads, and active users. Data provided by Sensor Tower offers a detailed look at these metrics.
Final Fantasy XV: A New Empire experienced notable fluctuations in weekly revenue. It peaked at approximately $2.1K in the week of November 8 and ended the quarter with $1.5K in the final week of December. Weekly downloads remained minimal, with minor upticks only in the weeks of October 4 and December 27, both registering 3 downloads.
FINAL FANTASY BRAVE EXVIUS showed varied performance. Weekly revenue peaked at around $1.2K in the week of November 8, then saw a steady decline with minor fluctuations, ending the quarter at $421. Download numbers were relatively low, with the highest being 19 in the week of October 25. Active user count started at 50 in late September, experiencing a gradual decline to 35 by the end of December.
FINAL FANTASY BE:WOTV had a peak revenue of approximately $705 at the start of the quarter, with fluctuations throughout, ending the quarter at $62. Downloads remained low, with a brief spike of 10 in mid-November. Active users began at 63, with a consistent decline to 32 by the end of the quarter.
DISSIDIA FINAL FANTASY OO maintained modest weekly revenue, peaking at $127 in the week of October 25, and concluding the quarter with $112. Downloads were minimal, with a brief increase to 6 in mid-October. Active user numbers also saw a steady decrease from 38 to 28 over the quarter.
FFVII THE FIRST SOLDIER, being the newest entry, had a strong start in terms of downloads, peaking at 3.3K in the week of November 15. Revenue was highest in the first week at $152, with a notable drop to $96 by the end of December. Active users started at 2K and saw a consistent decline to 422 by the final week of the quarter.
For more detailed insights and additional data on mobile app performance, visit Sensor Tower.